Jam Release post mortem
A strange idea went through our minds. Let's make a game about negative spaces because they look cool. We drew inspiration from Windosill but didn't remember the name of the game from the start of the jam.
Negative spaces have a very unique and artistic purpose, so we decided to test around this spectrum and discovered some really cool things!
The biggest problem with this is that I don't know of any animation pipelines, so going through "acts" was rather confusing and could definitely be improved!
Overall, we're pretty happy with the results.
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